Research about artificial life

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CALL FOR PAPERS: KBCS-2004

SECOND CALL FOR PAPERS

KBCS-2004
THE FIFTH INTERNATIONAL CONFERENCE ON KNOWLEDGE BASED COMPUTER SYSTEMS
December 19-22, 2004, Hyderabad

http://www.ncst.ernet.in/kbcs2004/

The next international conference on Knowledge Based Computer Systems
will be held in Hyderabad, in December, 2004. The conference is intended
to act as a forum for promoting interaction among researchers in the
field of Artificial Intelligence in India and abroad.  The International
Conference on Natural Language Processing(ICON) will be held concurrently
at the same venue.

____________________________________________________________
Submission Deadlines

Registration of Paper: July 1, 2004
Paper Submission: July 10, 2004
Notification of acceptance: September 10, 2004
____________________________________________________________

Papers are invited on substantial, original and unpublished research on
all aspects of Artificial Intelligence, including, but not limited to the
following:

Case Based Reasoning
Cognitive Modelling
Data Mining
Expert Systems
Foundations of AI
Fuzzy Logic
Genetic Algorithms
Intelligent Agents
Intelligent Tutoring Systems
Intelligent Information Retrieval
Knowledge Acquisition
Knowledge Management
Knowledge Representation
Machine Learning
Machine Translation
Neural Networks
Natural Language Processing
Planning and Scheduling
Reasoning
Robotics
Search Techniques
Soft Computing
Speech Processing
Theorem Proving
Uncertainty Handling
Vision

Full papers (abstracts alone will not be accepted) must be submitted
electronically at the conference website (preferred) or by e-mail. All
submissions will be individually acknowledged by e-mail.  Papers must
contain an abstract not exceeding 250 words. Papers must be no more
than 10 pages in length, inclusive of all figures, tables, references
and appendices. Papers must be submitted in PDF/single-file HTML
format. Refereeing will be ‘blind’ and hence authors’ names and
affiliations must be given on a separate cover sheet only.

Instructions regarding the format of submissions will are available at
http://www.ncst.ernet.in/kbcs2004/kbcs2004.tar.gz Papers in the Natural
Language Processing area, without strong AI content may be transferred
to ICON-2004 depending on the decision of Programme Committee.

Advisory Committee                                  
——————                                  
Aravind K. Joshi, Univ. of Pennsylvania              
P.V.S Rao, Tata Infotech Ltd, Mumbai                
R. Narasimhan, CMC, Bangalore                        

Programme Committee
——————
K.S.R Anjaneyulu, HP Labs, Bangalore
Vivek Balaraman, TRDDC, Pune
Pushpak Bhattacharya, IIT Mumbai
P.P. Chakraborti, IIT Kharagpur
S. Kambhampati, Arizona State University
M. Narasimha Murty, IISc, Bangalore
Bernd Neumann, Univ. of Hamburg
Arun K. Pujari, Univ. of Hyderabad
S. Ramani, HP Labs, Bangalore
P.V.S Rao, Tata Infotech Ltd, Mumbai (Chair)
Durgesh D. Rao, DR Systems, Mumbai
P. Saint-Dizier, Univ. of Paul Sabatier, France
K. Samudravijaya, TIFR, Mumbai
R. Sangal, IIIT Hyderabad
M. Sasikumar, C-DAC Mumbai (formerly NCST) (co-chair)
S. Sengupta, Tata Infotech Ltd, Mumbai
R. Uthurusamy, GMR Labs, USA (co-chair)

Contact Address
—————
KBCS-2004 Secretariat,
C-DAC Mumbai (formerly NCST)
Gulmohar Cross Rd No. 9,
Juhu, Mumbai 400 049,
India

Phone: +91-22-26201606  k…@ncst.ernet.in    
Fax: +91-22-26210139    www.ncst.ernet.in/kbcs2004/

No Comments

Brain Emulation

Is it possible right now to emulate a human brain at a neurological
and cellular level using a standard object oriented language and
"actor" objects representing input from other organs, coupled with
sensory input from standard hardware?

I know on one hand we don’t know exactly how the brain "works" but I
thought if we know how it is structured and then simulate the
structure, then the functionality will take care of itself.

Am I wrong?

~Iain

Comments (23)

job vacancies: 3 lectureships at Birmingham

Dear All,

There are three lectureships (two permanent and one temporary), equivalent
to assistant professorship in North America, available at the School of
Computer Science, the University of Birmingham, UK. The areas of these
lectureships are open and certainly include evolutionary computation. We
warmly welcome applicants from the evolutionary computation community. The
deadline of application is 22 June 2004. More information can be found at:
        http://www.cs.bham.ac.uk/news/jobs/lect04/

Information about Birmingham’s Natural Computation Group can be found at:
        http://www.cs.bham.ac.uk/research/NC/

Information about CERCIA (The Centre of Excellence for Research
in Computational Intelligence and Applications) can be found at:
        http://www.cercia.ac.uk/

Best regards,
Xin

No Comments

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CFP: Workshop on Games and Emergent Behaviors in Distributed Computing Environments

Workshop on Games and Emergent Behaviors in Distributed Computing Environments
      co-located with PPSN (Parallel Problem-Solving in Nature)

Description of the Topic and Focus:

This workshop will provide a unique forum for researchers working on
the emerging field of rationality-based computing and agent-based
distributed computing to meet and discuss.  This
encompasses theory and applications of game theory, evolutionary
algorithms, multi-agent systems, artificial intelligence in
distributed computing environments.

The main topics of the workshop are:
– emergent behaviors in massively distributed and rationality-based
  computing environments
– massively distributed computing as self-organizing systems
– games and game-theoretical approaches to GRID computing
– solutions and research on optimal computing resource allocations and
  utilizations in these environments

Additional topics include:

- applications of game theory, evolutionary algorithms, multi-agent
  systems, and artificial intelligence techniques on distributed
  computing environments (including real-time),
– Internet-wide rationality-based distributed computing, multi-agent
  based computing,
– Peer-to-Peer resource sharing in untrusted distributed network,
– Resource sharing and allocation in massively parallel distributed
  systems, rationality-based computing, rationality-based mobile ad-hoc
  networks,
– Load-balancing over the Internet,
– Game theoretical data distribution, migration and replication
  techniques under untrusted P2P systems, and
– Rationality-based computing middleware for distributed real-time
  systems.

Scope of the Workshop

The explosive popularity of the Internet shifted the focus of the
computing paradigms from stand-alone systems to millions of loosely
connected distributed systems and devices. The traditional methods of
designing and analyzing these systems are no longer suitable because
most the methods assume the computers are under one administrative
umbrella or operate under some administrative agreements.  In an
infrastructure that is as massive and diverse as the Internet, the
above assumption no longer holds.

Researchers working on the above topics must consider the problems
from the perspective of scientific observers as well as the perspective
of system designers.  Unlike in traditional computer systems, many
issues/components are not under the control of a single entity.

There are scattered efforts for studying the Internet and massively
distributed system as self-organizing systems. However, there hasn’t
been any coherent forum dedicated to brining researchers in this
important and new field of study together under a unified theme.

This workshop will draw researchers in the fields of evolutionary
algorithms, game theory, GRID computing, P2P computing, and
distributed computing.  This workshop will be the first of its kind
that explicitly brings researchers in these seemingly different fields
together.

Workshop Format

The workshop is a full-day workshop consisting a morning and an
afternoon sessions.  The workshop is designed to foster and encourage
discussions on the above topics and on how the researchers in the
PPSN community can contribute and involve more to the computer systems
research.

Each paper presentation will be approximately 25 minutes including
discussions. In addition to paper presentations of the accepted papers,
we plan to have: (1) invited speakers to expose important problems from
the distributed systems perspective, (2) panel discussions to discuss
a few possible solutions, and (3) small group discussions on potential
solutions to the defined and refined problems.

We also plan to organize a journal special issue with selected papers from the
workshop proceedings.

Important Dates:

Paper submission deadline:  10 July, 2004
Notification of Acceptance: 14 August, 2004
Camera-ready papers:        1 September, 2004
Conference:                 18–22 September, 2004

Paper format:
Papers solicited are short extended abstracts (6 pages maximum with
the same format as the main conference paper format: Spinger
Verlag LNCS style, http://www.springer.de/comp/lncs/authors.html).
All the papers should be in PDF, PS, or WORD format. Send papers to
Dr. Jae C. Oh (j…@ecs.syr.edu) via email as an attachment.

Organizers:

Jae C. Oh                      Daniel Mosse’
EECS                           CS Dept.
Syracuse University            University of Pittsburgh
j…@ecs.syr.edu               mo…@cs.pitt.edu

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Comment (1)

RE: Intelligent Agents and Computer Generated Forces

Hello All,

Hello All,

I though  I might ask this group for some advice or help if anyone has
anything to offer, butI am interested in simple 2D game programming using
intelligent agents and/or giving behaviour to Computer Generated Forces ie
Blue Force Red Force. I am more interested in building behaviour algorithms
or the Artificial Intelligence side, where different units have different
goals, weaponary, etc. Has anybody looked into this area or have any startup
info in this area?

Cheers,

Tristan.

Comment (1)

SAB2004: calls for participation and abstracts (ext'd deadline)

—–SAB2004 Call for participation and abstracts (ext’d deadline)—–

SAB2004, From Animals to Animats 8, The Eighth International Conference
on the Simulation of Adaptive Behavior

Santa Monica (Los Angeles), July 13-17 2004
http://www.isab.org/sab04/

—– Call for participation —–

The objective of this interdisciplinary conference is to bring together
researchers in computer science, artificial intelligence, alife,
control, robotics, neurosciences, ethology, and related fields so as to
further our understanding of the behaviors and underlying mechanisms
that allow natural and artificial animals to adapt and survive in
uncertain environments. The conference will focus on experiments with
well-defined models — robot models, computer simulation models,
mathematical models — designed to help characterize and compare
various organizational principles or architectures underlying adaptive
behavior in real animals and in synthetic agents, the animats.

The preliminary technical program can be found at
http://www.isab.org/sab04/program/

See http://www.isab.org/sab04/ for registration and more details.

—–Call for abstracts for the Last-Minute-Results poster session—–

SAB2004 introduces a new feature: the Last-Minute-Results poster session
(July 9th, extended deadline).

This special session will offer researchers in Adaptive Behavior the
opportunity to present their most recent results at SAB2004
(http://www.isab.org/sab04/). The goal of this session is to provide an
informal setting in which participants can reveal and discuss their
latest results and developments at the time of the conference (13-17
July 2004).

Researchers are invited to submit a two-page abstract describing recent
results/developments. Abstracts should be sent electronically as a PDF
file to the conference general email address, sab2…@isab.org, with
"Last Minute Results" in the email Subject line.

The call for abstracts is open to all (i.e. to people both with and
without an accepted paper at the conference). There is a limit of one
abstract/poster per participant as a first author. After review by the
conference chairs, authors of accepted abstracts will be allowed to
present their results as a poster in a special Last-Minute-Results
session. Note that the abstracts will not be considered as publications
and will not be included in the conference proceedings. This also means
that you keep the abstracts’ copyrights.

Deadlines:

July 9th:     Abstract submission deadline (but note that there is a
limited number of slots, and that posters will be accepted after a short
review on a first come, first served basis)

July 13-17 2004:  SAB’04 conference

Contributions treating any of the following topics from the perspective
of adaptive behavior will receive special emphasis:

The Animat approach
Characterization of agents and environments
Passive and active perception
Motor control
Visually-guided behaviors
Action selection
Behavioral sequencing
Navigation and mapping
Internal models and representation
Learning and development
Motivation and emotion
Collective and social behavior
Emergent structures and behaviors
Neural correlates of behavior
Evolutionary and co-evolutionary approaches
Autonomous robotics
Humanoid robotics
Software agents and virtual creatures
Applied adaptive behavior
Animats in education
Philosophical and psychological issues

No Comments

New user-friendly programs from the Framsticks family

We would like to announce the release of two new
programs for Framsticks. Framsticks is a versatile
simulator of artificial life forms, used for research
and education in many fields of science, including
evolutionary computation, artificial intelligence,
neural networks, robotics, biology, cognitive sciences,
and neuroscience.

The Framsticks web site address is http://www.frams.alife.pl/

The two new applications are:

- the Framsticks Theater
– FRED, the Framsticks Editor

The Framsticks Theater is an easy-to-use application which illustrates
some basic phenomena, like genes and genetics, mutation, evolution,
user-driven evolution and artificial selection, walking and swimming,
artificial life simulation, virtual world interactions, etc.
It includes a number of "shows", and new shows can be added by advanced
users or developers.

It can be run on standalone workstations as a show (artistic
installations, shops, fairs), as well as for education (e.g. biology,
evolution, optimization, simulation, robotics), illustration, attractive
graphical background for music, advertisement, entertainment,
screen-saving mode, etc.

Framsticks Theater for Windows:
http://www.frams.alife.pl/common/dl/TheaterInstall.exe

Framsticks Theater for Linux:
http://www.frams.alife.pl/common/dl/Theater.tar.gz

Another program is FRED, the FRamsticks EDitor. It is free, and helps
in designing creatures in a friendly way.

http://www.frams.alife.pl/common/dl/Fred2.jar

FRED also connects to the Framsticks Experimentation Center at

http://www.alife.pl/fec/www/index.php

Kind regards,

Maciej Komosinski
Szymon Ulatowski

No Comments

Membrane needed?!?

“Researchers argue over the definition of life, but they generally agree
  that it must have three elements: a container, such as the membrane wall
  of a cell; metabolism, the ability to convert basic nutrients into a
  cell’s working parts; and genes, chemical instructions for building a
  cell that can be passed on to progeny and change as conditions change.”

 - http://www.sun-sentinel.com/news/local/southflorida/chi-0403280359mar…

A "container" is *not* necessary.

What’s conventionally needed is for orgnisms to be able to retain their
integrity in the face of environmental perturbations.

This /can/ be done by putting your parts in a sack (like a cell) – *but*
it can also be done by gluing your parts together (like a robot) – or by
making your parts independently mobile and able to identify each other
(like an ant’s nest).

__________
 |im |yler  http://timtyler.org/  t…@tt1lock.org  Remove lock to reply.

Comments (2)